name type lvl credits critical maxhull maxshield maxenergy player-hull player-shield player-energy target-hull target-shield target-energy
{item.name} {item.type}, cooldown L{item.level} {item.credits} {toPercent(item.critical)}% {item.attr.maxhull} {item.attr.maxshield} {item.attr.maxenergy} {item.playerBuff.hull} {item.playerBuff.shield} {item.playerBuff.energy} {item.targetBuff.hull} {item.targetBuff.shield} {item.targetBuff.energy}