name | type | lvl | credits | critical | maxhull | maxshield | maxenergy | player-hull | player-shield | player-energy | target-hull | target-shield | target-energy |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
{item.name} | {item.type}, cooldown | L{item.level} | {item.credits} | {toPercent(item.critical)}% | {item.attr.maxhull} | {item.attr.maxshield} | {item.attr.maxenergy} | {item.playerBuff.hull} | {item.playerBuff.shield} | {item.playerBuff.energy} | {item.targetBuff.hull} | {item.targetBuff.shield} | {item.targetBuff.energy} |