Item | Price | Attr | Player | Enemy | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
{item.name} | {item.type}{item.cooldown ? ' cooldown' : ''} | L{item.level} | {toPercent(item.critical)}% | {item.credits} | {item.attr.maxhull} | {item.attr.maxshield} | {item.attr.maxenergy} | {item.playerBuff.hull} | {item.playerBuff.shield} | {item.playerBuff.energy} | {item.targetBuff.hull} | {item.targetBuff.shield} | {item.targetBuff.energy} |