Item Price Attr Player Enemy
{item.name} {item.type}{item.cooldown ? ' cooldown' : ''} L{item.level} {toPercent(item.critical)}% {item.credits} {item.attr.maxhull} {item.attr.maxshield} {item.attr.maxenergy} {item.playerBuff.hull} {item.playerBuff.shield} {item.playerBuff.energy} {item.targetBuff.hull} {item.targetBuff.shield} {item.targetBuff.energy}
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