{item().name}

{item().type} L{item().level}

Value: {item().credits}c
Attributes
{item().attr.maxhull} {item().attr.maxshield} {item().attr.maxenergy}
{playerBuffName()}
{item().playerBuff.hull} {item().playerBuff.shield} {item().playerBuff.energy}
Damage
{item().targetBuff.hull} {item().targetBuff.shield} {item().targetBuff.energy}