{item().name}
{item().type} L{item().level}
Attributes
{item().attr.maxhull}
{item().attr.maxshield}
{item().attr.maxenergy}
{playerBuffName()}
{item().playerBuff.hull}
{item().playerBuff.shield}
{item().playerBuff.energy}
Damage
{item().targetBuff.hull}
{item().targetBuff.shield}
{item().targetBuff.energy}